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Flocking systems work by programming the behaviour of one creature and then duplicating this creature hundreds or thousands of times. We have used flocking systems for rats in a Lynx
commercial and fish for a 360° dome project. |
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Our smoke systems work by generating
millions of particles and moving them in a "fractal-billowing" way. We have used these algorithms to generate smoke for rocket trails (Cadillac), clouds (Dream Keeper) and in the new Stella Artois spot. |
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We have implemented fractal growth algorithms for making unusual branching structures. These structures were used in Dreamkeeper to make an "infinite zoom" into a pollen-like object. |
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Virtual Chemicals: Based on the theory of growth of living organisms, we simulate the interaction of virtual chemicals. This technique enables us to model patterns organically. |
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We developed a fur styling and volumetric rendering system. The fur was used for Frisk Spider, Lion Bar spider and Aero mouse commercials.
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Our fluid dynamics system realistically models fluid flow, including vortices and turbulence. It currently works in 2D and we will extend it to 3D when computers get fast enough to do detailed simulation. |
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We developed a sound-reactive real-time graphics synthesiser using waveform analysis for Lambie Nairn and BBC4. |
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