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Another chapter in the disastrous life of the computerised canine takes place in the park. It seems even in a kid-proof environment, Dogbot can still find a way to screw things up for himself...

Revived after his close shave in the car park, Dogbot is happily trotting along a footpath, having a good old sniff around. Typically this tranquillity is short lived, as he finds himself confronted by some railings preventing him from continuing on his chosen course. Instead of changing direction he squishes his head through the bars and, unsurprisingly, finds himself stuck. A battle ensues with his inanimate jailer. He manages to tug the railing away and drags it down the path, collecting other objects in his wake. Stupid Dogbot.

Clever Fiesta doesn't have any of these problems with its specially powered wing mirrors, and would never have got into such a pickle.

Once again, a fully CG Dogbot was built, followed by an uber-speedy 3 weeks animation and rendering. Ian and Stuart performed some challenging compositing in Flame.

 
   
   
 
 
 
  Advertising Agency: Ogilvy
Agency Creatives: Jo Griffiths & Kate Clough
Agency Producer: Lyn Woodcraft & Vicky Holman & Sally Miller
Production co: Stink
Director: Ben Dawkins
Producer: Stephen Brierley Offline
Editor: Paul Hardcastle @ Trim

Glassworks Team:
TK operator: Tareq Kubaisi
Flame artists: Ian Richardson, Stuart Wilson
3D: Jon Park, Nick Smalley, Jaroslav Polensky, Daniel Jahnel, Andreas Bystrom, Stephen New
Post Producer: Misha Stanford-Harris

 
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